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Code Editor : add_executable.rst
add_executable -------------- Add an executable to the project using the specified source files. .. code-block:: cmake add_executable(<name> [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL] [source1] [source2 ...]) Adds an executable target called ``<name>`` to be built from the source files listed in the command invocation. (The source files can be omitted here if they are added later using :command:`target_sources`.) The ``<name>`` corresponds to the logical target name and must be globally unique within a project. The actual file name of the executable built is constructed based on conventions of the native platform (such as ``<name>.exe`` or just ``<name>``). By default the executable file will be created in the build tree directory corresponding to the source tree directory in which the command was invoked. See documentation of the :prop_tgt:`RUNTIME_OUTPUT_DIRECTORY` target property to change this location. See documentation of the :prop_tgt:`OUTPUT_NAME` target property to change the ``<name>`` part of the final file name. If ``WIN32`` is given the property :prop_tgt:`WIN32_EXECUTABLE` will be set on the target created. See documentation of that target property for details. If ``MACOSX_BUNDLE`` is given the corresponding property will be set on the created target. See documentation of the :prop_tgt:`MACOSX_BUNDLE` target property for details. If ``EXCLUDE_FROM_ALL`` is given the corresponding property will be set on the created target. See documentation of the :prop_tgt:`EXCLUDE_FROM_ALL` target property for details. Source arguments to ``add_executable`` may use "generator expressions" with the syntax ``$<...>``. See the :manual:`cmake3-generator-expressions(7)` manual for available expressions. See the :manual:`cmake3-buildsystem(7)` manual for more on defining buildsystem properties. See also :prop_sf:`HEADER_FILE_ONLY` on what to do if some sources are pre-processed, and you want to have the original sources reachable from within IDE. -------------------------------------------------------------------------- .. code-block:: cmake add_executable(<name> IMPORTED [GLOBAL]) An :ref:`IMPORTED executable target <Imported Targets>` references an executable file located outside the project. No rules are generated to build it, and the :prop_tgt:`IMPORTED` target property is ``True``. The target name has scope in the directory in which it is created and below, but the ``GLOBAL`` option extends visibility. It may be referenced like any target built within the project. ``IMPORTED`` executables are useful for convenient reference from commands like :command:`add_custom_command`. Details about the imported executable are specified by setting properties whose names begin in ``IMPORTED_``. The most important such property is :prop_tgt:`IMPORTED_LOCATION` (and its per-configuration version :prop_tgt:`IMPORTED_LOCATION_<CONFIG>`) which specifies the location of the main executable file on disk. See documentation of the ``IMPORTED_*`` properties for more information. -------------------------------------------------------------------------- .. code-block:: cmake add_executable(<name> ALIAS <target>) Creates an :ref:`Alias Target <Alias Targets>`, such that ``<name>`` can be used to refer to ``<target>`` in subsequent commands. The ``<name>`` does not appear in the generated buildsystem as a make target. The ``<target>`` may not be a non-``GLOBAL`` :ref:`Imported Target <Imported Targets>` or an ``ALIAS``. ``ALIAS`` targets can be used as targets to read properties from, executables for custom commands and custom targets. They can also be tested for existence with the regular :command:`if(TARGET)` subcommand. The ``<name>`` may not be used to modify properties of ``<target>``, that is, it may not be used as the operand of :command:`set_property`, :command:`set_target_properties`, :command:`target_link_libraries` etc. An ``ALIAS`` target may not be installed or exported.
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